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Universität Stuttgart

Ferienakademie 2011, Course 4
Supercomputing: From Games Engines to Physical Simulation


In 2018, the largest available supercomputer will be able to execute 1018 operations per second (1 ExaFlop/s). It will consist of 100-1000 million cores and be able to execute 1010 threads in parallel. Does that sound frightening? For what applications will we need such an abundance of performance, or – the other way round – which applications will profit from the availability of such computing power?

Already today, you can buy hardware that provides teraflop performance for less than 1000 EUR. Interestingly it stems from graphics processing units. Similar, the first petaflop supercomputer (built in 2008) was based on the CellBE processor – best known for its use in Sony's PlayStation 3. If games and graphics engines are based on the same platforms as supercomputers, what do the respective applications and programs have in common?

In our course "Supercomputing – from games engines to physical simulation", we will take a deeper look into this exciting field. We will discuss supercomputing applications, simulation techniques, how to program on massively parallel hardware (such as GPUs and novel manycore CPUs), and – last but not least – why hardware development will not just be of interest to computer science geeks, but to all mathematicians, scientists and engineers using computational methods.

Michael Bader, 29. März 2011 - Impressum